Playground Level Added


Changelog

  • added playground level - a place for me to test movement and individual game elements
  • removed controls from game UI, it's incorrect and takes up too much space
  • updated the switch weapon button to F key

I'm still waiting for a couple responses from Invector to figure out how to get over these bugs I'm dealing with. Unity Asset Store is a fantastic resource but unfortunately response times from different asset publishers vary. So I figured I'd do a fun task to kill time, I'd avoided doing it earlier because it's easy for me to get lost doing the fun stuff and not spend any time doing the hard stuff. The Playground is part gallery, part testing ground and part todo list. It's not my only to do list, but I've been noting down things related to each category as I go. 

Only functional part in here is the stopwatch, to test walk, run and sprint speeds. I'll likely add in some more functions, particularly marking split times at each marker and seeing how slopes affect things - and if I can figure out, save player configurations so I can remember what settings gave me the result I want. There's also a jump course, but it contains nothing functional at the moment. Still, it's been helpful - I can already see I need to do a little fiddling to stop the player from falling off the edge of platforms so easily.  

Next steps in playground are to start the Zoo, where I'll have examples of all the aliens in there. And an area where you can spawn in one or more aliens and test weapon behaviour on them. I do have one alien to throw in there and start testing with.  

Useful Links

Reminders To Myself To Reread

My Gun Options (for now) at a glance

Get Jelly Hunters

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