Caves Level Added
Added some more things since the last update and made use of some new tools.
Changelog:
- Removed stamina, doesn't make sense for the more action feel I want to go with
- Removed melee attacks, I plan to add it back in but sticking with guns for the time being
- Added a couple chests into the level, there's a couple more guns to be found
- Removed ammo, guns still have a clip size but for the moment I don't know if collecting ammo will be necessary
- Lowered initial health by half
- Added Caves level
- Removed the first level
I used the Low Poly Terrain Pack to lay out the floor plane in the first demo and tried to add some background landscape elements. It's really hard to start with a blank canvas, so I figured I'd switch to a level set in a cave. There's going to be a lot of caves in Jelly Hunters and they're nice because they give you a path and an enclosed area instead of wide open spaces.
I made the cave layout using prefabs in the Low Poly Terrain Pack intended for adding rivers, changing the scale a bit of them to make it deeper and then layered rocks on top for ceiling. The stalagmites are from Synty Studio's POLYGON Adventure Pack. Sci-fi caves need glowy crystals. Luckily I found a good free asset, SineVFX' Translucent Crystals, it's somewhat in my art style and I'll use it for now plus it adds some much need variety to the lighting.
I hate placing prefabs manually, so I finally made use of an asset I've owned for 4 years and not really used much because I never get to the stage where I add in little props to a scene. Gena makes painting prefabs really easy. You just drop in prefabs, set some scaling and rotation and you're pretty much done.
Files
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Jelly Hunters
Third Person Shooter with aliens and low poly style
Status | On hold |
Author | Brent Morris |
Genre | Action |
Tags | Aliens, invector, Sci-fi, Singleplayer, Third-Person Shooter, Unity |
More posts
- This is likely a terrible ideaApr 10, 2021
- Migrating to a different machine.Apr 06, 2021
- Playground Level AddedApr 01, 2021
- Pause Menu Added, Post Processing Added, Squashing BugsMar 30, 2021
- First uploadMar 27, 2021
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